- 26 Oct, 2012 15 commits
-
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Frédéric Delanoy authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Daniel Lehman authored
-
Daniel Lehman authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
- 25 Oct, 2012 25 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Christian Costa authored
-
Christian Costa authored
d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data.
-
Piotr Caban authored
-
Jacek Caban authored
-
Daniel Lehman authored
-
Daniel Lehman authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Jörg Höhle authored
-
Marcus Meissner authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
-
Henri Verbeet authored
ddraw: Move the mipmap desc fixup code to ddraw_surface_create_texture() from device_parent_create_texture_surface().
-
André Hentschel authored
-
André Hentschel authored
-