- 10 Jul, 2007 16 commits
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 09 Jul, 2007 24 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Evan Stade authored
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Hans Leidekker authored
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Vitaliy Margolen authored
Since keyboard's acquire and unacquire don't do anything special just call the base class.
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Vitaliy Margolen authored
dinput: Keep a list of all IDirectInput objects and check it instead of refcount to create/destroy hook thread.
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Vitaliy Margolen authored
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Paul Vriens authored
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Misha Koshelev authored
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H. Verbeet authored
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H. Verbeet authored
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