- 29 Oct, 2002 4 commits
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Patrik Stridvall authored
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Patrik Stridvall authored
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Jaco Greeff authored
more user-friendly, i.e. report per missing flag instead of DWORD value.
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Alexandre Julliard authored
Split off 16-bit hook functions and re-implemented them on top of the 32-bit ones; system-wide 16-bit hooks are no longer supported at this point.
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- 28 Oct, 2002 36 commits
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Lionel Ulmer authored
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Steven Edwards authored
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Greg Turner authored
during RpcServerInitializeNew. - Attempt to implement NdrConformantStringUnmarshall. - More assertions. - Comments and cleanups.
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Greg Turner authored
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Andreas Mohr authored
bytes, implement pause key handling. - Let int16/02 read the keyboard status flags bytes instead of calling GetAsyncKeyState(). - Make the keyboard state buffer used for Get*Key*() reflect VK_L/RMENU properly. - Small fixes.
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Alexandre Julliard authored
instead of failing.
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György 'Nog' Jeney authored
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Greg Turner authored
- Add NDR Data representation constants. - Propagate DataRepresentation into and out of packet headers. - Implement NdrServerInitializeNew
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Jason Edmeades authored
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Greg Turner authored
- No need to #undef BUFFER_PARANOIA here.
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
WM_SETREDRAW(TRUE).
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
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Dimitrie O. Paun authored
LVSICF_{NOSCROLL,NOINVALIDATEALL} implemented.
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Jukka Heinonen authored
winedos dll. Add routine for checking if process is Windows process. Fix DOSVM_IsDos32 interface. Move real mode interrupt handler manipulation routines to interrupts.c.
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Andreas Mohr authored
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Michael Stefaniuc authored
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Jason Edmeades authored
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Greg Turner authored
- Stubs for NdrConvert, NdrConvert2, and NdrServerInitializeNew.
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Dimitrie O. Paun authored
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Matthew Davison authored
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Eric Pouech authored
Erland Lewin).
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Alexandre Julliard authored
to the C_SRCS16 sources.
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Jason Edmeades authored
- Add dummy textures so texture operations which dont reference the texture can work. - Support 2d and 3d textures properly. - Reapply the texture state information as textures get set, as opengl stores the state along with the bound texture whereas directx uses the current state information during the draw stage. - 3rd attempt to sort out lighting, for programs which dont set normals. - Temporarily silence some unnecessary fixmes.
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Carlos authored
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Carlos authored
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