- 22 Mar, 2006 21 commits
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
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H. Verbeet authored
Use a struct instead of an UINT array as entries in the glTypeLookup table.
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H. Verbeet authored
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Huw Davies authored
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James Hawkins authored
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Jacek Caban authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Alexandre Julliard authored
Objects stored in static variables can now be marked when they are created and are automatically cleaned up on exit. This avoids having to export a bunch of close_* functions.
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James Hawkins authored
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James Hawkins authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Kevin Koltzau authored
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Bryan Mayland authored
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- 21 Mar, 2006 19 commits
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Lei Zhang authored
Add FR_WHOLEWORD to riched20's EM_FINDTEXT and fix a couple small bugs introduced in earlier patches for EM_FINDTEXT. Additional test cases have been added to check for corner cases. Also improve input validation.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Robert Shearman authored
regardless of what type they are. Add a test for this and dump type infos created with CreateDispTypeInfo.
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Huw Davies authored
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Jeff Latimer authored
Added code to examine and display floating point unit status into be_i386.c as info all-regs command.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Mike McCormack authored
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Robert Shearman authored
Start of pooling support for RtlQueueWorkItem. The algorithm implmented is very simple - if there are no free threads, create a new one.
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
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