- 21 Jan, 2013 25 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The shader backend already returns the correct caps.
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Henri Verbeet authored
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Henri Verbeet authored
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Christian Costa authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Marcus Meissner authored
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Marcus Meissner authored
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André Hentschel authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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André Hentschel authored
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André Hentschel authored
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Aric Stewart authored
usp10: GPOS Mark to Base seeks back in the string to the first glyph that is not a mark for its base.
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Aric Stewart authored
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- 18 Jan, 2013 15 commits
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Alexandre Julliard authored
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Frédéric Delanoy authored
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Hans Leidekker authored
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Aric Stewart authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Henri Verbeet authored
These are only used by wined3d_shader_create_vs() / wined3d_shader_create_ps(), but they're redundant there since the "none" shader backend doesn't support any shader version.
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Henri Verbeet authored
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Henri Verbeet authored
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