- 07 Feb, 2008 30 commits
-
-
Stefan Dösinger authored
Often the Linux / MacOS graphics driver version is of no use for finding a proper driver version to report to the D3D app. So this patch adds some infrastructure for easy hardcoding of card specific driver versions to report to the application. This helps applications which make assumptions based on the driver version, like bug workarounds.
-
Reece H. Dunn authored
-
Reece H. Dunn authored
-
Alexandre Julliard authored
-
James Hawkins authored
-
Andrey Esin authored
-
Detlef Riekenberg authored
-
Christopher Harvey authored
-
Bang Jun-young authored
-
Alexander Nicolaysen Sørnes authored
-
Andrew Talbot authored
-
Detlef Riekenberg authored
-
Lars-Ake Fredlund authored
-
Lei Zhang authored
-
Lei Zhang authored
-
Eric Pouech authored
dbghelp: Disable the S_PUB_FUNC_XXX msc symbols until we know what they do (the first guess is wrong anyway).
-
Eric Pouech authored
dbghelp: When sending back information about a global symbol, only demangle the class & field/method name.
-
Eric Pouech authored
-
Eric Pouech authored
dbghelp: Extended the internal enumeration information so that we know the underlying integral type.
-
Eric Pouech authored
As we don't support C++ for now, we just return FALSE for all cases.
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Andrew Riedi authored
-
Andrew Talbot authored
-
- 06 Feb, 2008 10 commits
-
-
Rob Shearman authored
comctl32: Don't get the background colour in ANIMATE_PaintFrame as this can be called inside a critical section. This could therefore create a deadlock if the processing for WM_CTLCOLORSTATIC ends up sending certain messages to the animate control. So move the retrieval of the background colour into the callers of ANIMATE_PaintFrame but outside of any critical section.
-
Jacek Caban authored
-
Jacek Caban authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
winex11: Use the gdi display when initializing the keyboard to avoid creating a second display connection.
-
Alexandre Julliard authored
-
Paul Vriens authored
-
Reece H. Dunn authored
-
Reece H. Dunn authored
-
Reece H. Dunn authored
-