- 20 Aug, 2014 9 commits
-
-
Henri Verbeet authored
-
Jacek Caban authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
- 19 Aug, 2014 30 commits
-
-
Shuai Meng authored
-
Shuai Meng authored
-
Shuai Meng authored
-
Shuai Meng authored
-
Shuai Meng authored
-
Shuai Meng authored
-
Shuai Meng authored
-
Jacek Caban authored
-
Zhenbo Li authored
-
Zhenbo Li authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
André Hentschel authored
-
Stefan Dösinger authored
This reverts a5c484cb. The test included in a5c484cb is wrong and contains a typo that leads to incorrect assumptions. The Dungeon Keeper 2 crash that was the reason for patch a5c484cb is fixed properly by the previous patch.
-
Stefan Dösinger authored
-
Piotr Caban authored
-
Henri Verbeet authored
Introducing rendertarget views will (eventually) allow rendering to 3D textures and buffers.
-
Henri Verbeet authored
Like "draw_binding".
-
Henri Verbeet authored
Like volumes. We can do this now because we no longer have standalone surfaces.
-
Henri Verbeet authored
The texture always has the only reference to its subresources. This also means we never have to set the container to NULL.
-
Henri Verbeet authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
- 18 Aug, 2014 1 commit
-
-
Vincent Povirk authored
-