- 29 Apr, 2009 21 commits
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Paul Chitescu authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Henri Verbeet authored
So the "is_src" argument to shader_dump_arr_entry() is redundant (and wrong).
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Henri Verbeet authored
It's used to determine if the token is a source or destination parameter. A subsequent patch will split shader_dump_param() in two different functions.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Instead of the usage token.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Christian Costa authored
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Konstantin Kondratyuk authored
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- 28 Apr, 2009 19 commits
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Huw Davies authored
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Huw Davies authored
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Hib Eris authored
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Hib Eris authored
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Hib Eris authored
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Hib Eris authored
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Hib Eris authored
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Hib Eris authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Dösinger authored
fglrx refuses to use PBOs on not mipmap complete textures. The texture code already takes care of this, do the same in the test.
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Stefan Dösinger authored
Nvidia doesn't offer it on geforce 7 and earlier cards, but some games need it. This is surprising because the extension was made specifically for compatibility purposes for older cards.
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Stefan Dösinger authored
Checking for the doublebuffer flag can cause confusion if no VBO has been allocated for the buffer. Checking for allocatedMemory is the more direct approach.
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Stefan Dösinger authored
This fixes a regression in EverQuest 2.
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Stefan Dösinger authored
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Jörg Höhle authored
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Henri Verbeet authored
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Henri Verbeet authored
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