- 29 Oct, 2009 6 commits
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 28 Oct, 2009 34 commits
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Paul Vriens authored
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Huw Davies authored
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Huw Davies authored
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Paul Bolle authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Jörg Höhle authored
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Jörg Höhle authored
nAvgBytesPerSec is the better factor in the presence of ADPCM, MPEG3 and other wave formats.
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Henri Verbeet authored
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Henri Verbeet authored
The background on this is that some applications use OpenGL and DirectDraw/Direct3D on the same thread, typically using OpenGL for rendering and DirectDraw to get the amount of available video memory. This means that we might replace the application's current GL context with one with a completely different state, but also that our current GL context might not be what we think it is.
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Henri Verbeet authored
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Henri Verbeet authored
The idea here is that we can restore the thread's current GL context on context_release() if it doesn't correspond to the current wined3d context on context_acquire().
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Henri Verbeet authored
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Paul Vriens authored
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Paul Vriens authored
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Dan Kegel authored
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Jacek Caban authored
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Vincent Povirk authored
Use a binary search to find the parent of a storage object being deleted. We currently use IEnumSTATSTGImpl to do a linear search, which is unnecessary.
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