- 01 Nov, 2010 40 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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David Adam authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Stefan Dösinger authored
If a vertex shader is used the GL_LIGHTING state is ignored. If the shader is turned off state_vdecl is called anyway, so it will adjust the lighting state to match the available fixed function vertex attributes.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Erich Hoover authored
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Vijay Kiran Kamuju authored
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Paul Vriens authored
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Yaron Shahrabani authored
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Yaron Shahrabani authored
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