- 29 Jun, 2009 40 commits
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Frédéric Delanoy authored
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Eric Pouech authored
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Eric Pouech authored
A+
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Eric Pouech authored
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Eric Pouech authored
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Eric Pouech authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This can happen if the window is destroyed before the device is released.
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Henri Verbeet authored
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Paul Vriens authored
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Hwang YunSong authored
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Hwang YunSong authored
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Hwang YunSong authored
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Hwang YunSong authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Francois Gouget authored
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Francois Gouget authored
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Davide Pizzetti authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
If the replacement pipeline is used, ARBfp is always on. Disabling it can break shaders or the replacement pipeline, because the shader and ffp code assumes the extension is on.
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Stefan Dösinger authored
There is no need to copy the frontbuffer to the screen when the backbuffer was modified...
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Damjan Jovanovic authored
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André Hentschel authored
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André Hentschel authored
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Nicolas Le Cam authored
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Nicolas Le Cam authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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Aurimas Fišeras authored
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