- 22 Jun, 2009 11 commits
-
-
Stefan Dösinger authored
-
Paul Chitescu authored
-
Paul Vriens authored
-
Nicolas Le Cam authored
-
Nicolas Le Cam authored
-
Nicolas Le Cam authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Detlef Riekenberg authored
-
André Hentschel authored
-
- 19 Jun, 2009 29 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Robert Key authored
-
Nikolay Sivov authored
-
Stefan Doesinger authored
-
Stefan Doesinger authored
This patch tries to find a free texture coordinate to load up to 4 clip coordinates into the pixel shader, and uses KIL to throw away fragments that are cut by a clipplane. If no free texture coordinate is found, clipping is not done. If more than 4 clipplanes are used, only the first 4 are actually enabled. That should be pretty rare though.
-
Stefan Doesinger authored
-
Stefan Doesinger authored
-
Stefan Doesinger authored
-
Detlef Riekenberg authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
Unlike the depth test, the alpha test doesn't compare to the existing fragment but against a reference value.
-
Henri Verbeet authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Gerald Pfeifer authored
-
Aurimas Fišeras authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Francois Gouget authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-