- 27 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 25 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 21 Mar, 2008 1 commit
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Roderick Colenbrander authored
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- 16 Jan, 2008 1 commit
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Francois Gouget authored
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- 10 Sep, 2007 1 commit
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David Hedberg authored
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- 31 May, 2007 1 commit
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Stefan Dösinger authored
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- 11 May, 2007 1 commit
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Stefan Dösinger authored
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- 10 May, 2007 1 commit
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Stefan Dösinger authored
Cards at DirectX7 times did not support non power of 2 textures, and some games check the capatiblity flags incorrectly. Rollcage expects the D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference rasterizer which support NP2 textures and doesn't have the cap set.
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- 07 May, 2007 1 commit
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Stefan Dösinger authored
WineD3D sets up the viewport according to the front buffer, so this needs to be changed to the values of the render target passed when the d3d7 device is created and this device turns out not to be the known front or back buffer.
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- 01 May, 2007 2 commits
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Stefan Dösinger authored
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Andrew Talbot authored
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- 26 Apr, 2007 1 commit
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Stefan Dösinger authored
Remove all IWineD3DDevice::SetFVF calls and instead create converted vertex declarations and use them. The idea is to remove the FVF paths from wined3d to simplify the code, and optimize the vertex declaration codepath.
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- 29 Mar, 2007 1 commit
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Stefan Dösinger authored
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- 21 Feb, 2007 1 commit
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Stefan Dösinger authored
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- 08 Jan, 2007 1 commit
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Stefan Dösinger authored
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- 25 Oct, 2006 1 commit
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Stefan Dösinger authored
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- 11 Oct, 2006 1 commit
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H. Verbeet authored
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- 17 Aug, 2006 1 commit
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Andrew Talbot authored
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- 09 Aug, 2006 1 commit
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Yong Chi authored
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- 07 Aug, 2006 1 commit
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Francois Gouget authored
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- 31 Jul, 2006 1 commit
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H. Verbeet authored
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- 18 Jul, 2006 1 commit
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Stefan Dösinger authored
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- 11 Jul, 2006 1 commit
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Stefan Dösinger authored
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- 26 Jun, 2006 2 commits
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Francois Gouget authored
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Stefan Dösinger authored
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- 19 Jun, 2006 1 commit
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Stefan Dösinger authored
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- 15 Jun, 2006 1 commit
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Stefan Dösinger authored
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