1. 27 Mar, 2008 1 commit
  2. 25 Mar, 2008 1 commit
  3. 21 Mar, 2008 1 commit
  4. 16 Jan, 2008 1 commit
  5. 10 Sep, 2007 1 commit
  6. 31 May, 2007 1 commit
  7. 11 May, 2007 1 commit
  8. 10 May, 2007 1 commit
    • Stefan Dösinger's avatar
      ddraw: Some caps fixes. · d9fef10b
      Stefan Dösinger authored
      Cards at DirectX7 times did not support non power of 2 textures, and
      some games check the capatiblity flags incorrectly. Rollcage expects the
      D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
      rasterizer which support NP2 textures and doesn't have the cap set.
      d9fef10b
  9. 07 May, 2007 1 commit
  10. 01 May, 2007 2 commits
  11. 26 Apr, 2007 1 commit
    • Stefan Dösinger's avatar
      ddraw: Get rid of FVFs. · 0386eed9
      Stefan Dösinger authored
      Remove all IWineD3DDevice::SetFVF calls and instead create converted
      vertex declarations and use them. The idea is to remove the FVF paths
      from wined3d to simplify the code, and optimize the vertex declaration
      codepath.
      0386eed9
  12. 29 Mar, 2007 1 commit
  13. 21 Feb, 2007 1 commit
  14. 08 Jan, 2007 1 commit
  15. 25 Oct, 2006 1 commit
  16. 11 Oct, 2006 1 commit
  17. 17 Aug, 2006 1 commit
  18. 09 Aug, 2006 1 commit
  19. 07 Aug, 2006 1 commit
  20. 31 Jul, 2006 1 commit
  21. 18 Jul, 2006 1 commit
  22. 11 Jul, 2006 1 commit
  23. 26 Jun, 2006 2 commits
  24. 19 Jun, 2006 1 commit
  25. 15 Jun, 2006 1 commit