- 02 Mar, 2015 40 commits
-
-
Amine Khaldi authored
-
Nikolay Sivov authored
-
Marcus Meissner authored
-
Bruno Jesus authored
-
Mark Harmstone authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Austin English authored
-
Alex Henrie authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Mark Harmstone authored
-
Jacek Caban authored
-
Andrew Eikum authored
-
Andrew Eikum authored
-
Andrew Eikum authored
-
Matteo Bruni authored
Reported by Christoph von Wittich.
-
Matteo Bruni authored
We need GL_ARB_instanced_arrays to be able to take the fastest path and that's already checked in draw_primitive. Note that GL_ARB_instanced_arrays provides glDrawElementsInstanced if GL_ARB_draw_instanced is not supported so we don't need to explicitly check for the latter.
-
Matteo Bruni authored
-