- 25 Feb, 2008 16 commits
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Rob Shearman authored
comctl32: Rename the dwStyle and dwOldStyle variables in LISTVIEW_SetExtendedListViewStyle to more accurately reflect their purpose. This also fixes local variable shadowing in the function, which should be avoided for purposes of code readability.
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Rob Shearman authored
comctl32: Fix local variable shadowing in load_string by moving len to the block in which it is actually used.
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Rob Shearman authored
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Rob Shearman authored
shdocvw: The default value for the "CLSID\%CLSID_Internet" key isn't set on Windows, so we shouldn't set it either.
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Rob Shearman authored
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Rob Shearman authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Gerald Pfeifer authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 22 Feb, 2008 21 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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James Hawkins authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Dan Hipschman authored
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Roderick Colenbrander authored
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Frans Kool authored
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Andrew Talbot authored
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Maarten Lankhorst authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Roderick Colenbrander authored
wined3d: In DirectDraw a palette is a property of a surface while in d3d8/9 it is a property of a device.
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Roderick Colenbrander authored
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Roderick Colenbrander authored
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Stefan Leichter authored
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Rob Shearman authored
Sync the application's bits in SetDIBits if the input bits are in exactly the same format and the size of the image is small enough not to cause a performance hit (in case the application doesn't get ever access the bits directly).
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Rob Shearman authored
gdi32: Optimise StretchBlt for the case where no stretching is being done and the whole image is being set. In this case, we can just call SetDIBits which is likely to be a lot faster.
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Alexandre Julliard authored
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- 21 Feb, 2008 3 commits
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Alexandre Julliard authored
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Aric Stewart authored
coreaudio: Set mDataByteSize of the buffer to the amount data provided. Greatly helps reduce audio corruption on buffer underflows.
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Louis Lenders authored
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