- 25 Feb, 2008 8 commits
-
-
Rob Shearman authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Gerald Pfeifer authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
- 22 Feb, 2008 21 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alistair Leslie-Hughes authored
-
James Hawkins authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Dan Hipschman authored
-
Roderick Colenbrander authored
-
Frans Kool authored
-
Andrew Talbot authored
-
Maarten Lankhorst authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
wined3d: In DirectDraw a palette is a property of a surface while in d3d8/9 it is a property of a device.
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Stefan Leichter authored
-
Rob Shearman authored
Sync the application's bits in SetDIBits if the input bits are in exactly the same format and the size of the image is small enough not to cause a performance hit (in case the application doesn't get ever access the bits directly).
-
Rob Shearman authored
gdi32: Optimise StretchBlt for the case where no stretching is being done and the whole image is being set. In this case, we can just call SetDIBits which is likely to be a lot faster.
-
Alexandre Julliard authored
-
- 21 Feb, 2008 11 commits
-
-
Alexandre Julliard authored
-
Aric Stewart authored
coreaudio: Set mDataByteSize of the buffer to the amount data provided. Greatly helps reduce audio corruption on buffer underflows.
-
Louis Lenders authored
-
Rob Shearman authored
RegEnumKeyExW takes a character count for the key name, not a byte count.
-
Rob Shearman authored
This reverts commit 6886a49c. RegQueryValueExW takes a byte count, not a character count (spotted by Detlef Riekenberg).
-
Rob Shearman authored
dplayx: Fix incorrect check in DirectPlayLobbyAImpl_EnumLocalApplications and IDirectPlayLobbyAImpl_EnumAddressTypes. Dereferencing a function pointer and checking it against NULL doesn't make any sense, so remove the checks.
-
Rob Shearman authored
Dereferencing a function pointer and checking it against NULL doesn't make any sense, so remove the check.
-
Rob Shearman authored
-
Rob Shearman authored
-
Rob Shearman authored
Some files use wine/exception.h without also including excpt.h, but excpt.h is needed when using native exception handling.
-
Huw Davies authored
-