- 31 Dec, 2007 13 commits
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Lei Zhang authored
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Lei Zhang authored
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Andrew Talbot authored
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Andrew Talbot authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 28 Dec, 2007 16 commits
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Alexandre Julliard authored
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Vincent Hardy authored
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Roderick Colenbrander authored
wined3d: Only store the palette index in the alpha component when the primary render target uses P8. This was already done in other places but I missed this spot.
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Roderick Colenbrander authored
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Dmitry Timoshkov authored
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Jacek Caban authored
Binding's implementation uses the same names, what makes reading logs harder.
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Stefan Dösinger authored
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- 27 Dec, 2007 11 commits
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Rob Shearman authored
server: Initialise the apc_call_t union in async_set_result to all zero to avoid a Valgrind warning.
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Mike McCormack authored
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Marcus Meissner authored
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Aric Stewart authored
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Rob Shearman authored
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Rob Shearman authored
rpcss: Zero the memory of several variables before writing them to the pipe to silence Valgrind warnings.
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Stefan Dösinger authored
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Stefan Dösinger authored
glScalef(1.0, -1.0, 1.0) does the same as the glMultMatrix with the invymat matrix, and it is more optimal.
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Stefan Dösinger authored
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Gerald Pfeifer authored
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Alexander Dorofeyev authored
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