- 21 Aug, 2008 2 commits
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Juan Lang authored
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Alexandre Julliard authored
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- 20 Aug, 2008 38 commits
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Alexandre Julliard authored
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Michael Karcher authored
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Michael Karcher authored
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Christian Costa authored
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David Adam authored
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Vitaliy Margolen authored
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Vijay Kiran Kamuju authored
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Aric Stewart authored
It is mapped with the keyboard mapping to the resulting character so the key 'A' is DIK_A nomatter what its scancode or vkey would be. This is relevant to Japanese keymapping where the '@' key is in the '[' location the scancode for both is 0x22 but dinput generates DIK_AT in japanese and DIK_LBRACKET in us_qwerty.
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Alistair Leslie-Hughes authored
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Andre Wisplinghoff authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Ismael Barros authored
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Gerald Pfeifer authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Austin English authored
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Vincent Povirk authored
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Roy Shea authored
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Roy Shea authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
There are also overlay backbuffers, which aren't render targets. The primarysurface and d3ddevice cap flags should be enough here.
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Stefan Dösinger authored
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