- 03 Mar, 2023 5 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Zebediah Figura authored
To match d3d8. The original patch [1] claims "WM_SIZE(SIZE_MAXIMIZED) is reliable here. The unreliable behavior occured only with NOWINDOWCHANGES." but this doesn't match my testing. Probably when that patch was submitted, this very fix was applied to the d3d8 tests but forgotten for the d3d9 tests, and then the wrong conclusions were drawn. [1] https://www.winehq.org/pipermail/wine-patches/2014-December/135964.html
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Zebediah Figura authored
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Mohamad Al-Jaf authored
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- 02 Mar, 2023 22 commits
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Etaash Mathamsetty authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Max Figura authored
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Max Figura authored
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Max Figura authored
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Max Figura authored
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Max Figura authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Francois Gouget authored
Test the current date to ensure broad coverage, and specifically test a February date because, in the French locale, it shows that SHFormatDateTimeA() uses the CP_ACP code page, not the locale's default one. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54149
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Francois Gouget authored
In particular, February dates contain an e-acute in French, the representation of which depends on the code page being used, which in SHFormatDateTimeA() is CP_ACP. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54149
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Illia Polishchuk authored
Windows d3d9 always draws only a single instance for non-indexed draws. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54570
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Illia Polishchuk authored
Windows d3d9 always draws only a single instance for non-indexed draws.
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Florian Will authored
ZusiDisplay sometimes loads the same font file into two different PrivateFontCollections using two threads, so there is a race condition when the file is opened without the FILE_SHARE_READ sharing mode. The second call to GdipPrivateAddFontFile() might fail if the first one hasn't closed the file handle yet.
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Florian Will authored
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Henry Goffin authored
This patch addresses an issue in Second Life and potentially other multi-threaded applications which process WM_KEYDOWN in one thread and then verify that the key is "still down" with GetAsyncKeyState from another thread. Wine uses a per-thread key cache, resulting in inconsistent views of key status. Caches are now invalidated when an input event is injected by the driver or via SendInput.
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- 01 Mar, 2023 13 commits
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Max Figura authored
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Max Figura authored
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Max Figura authored
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Max Figura authored
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Max Figura authored
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
They need to be handled separately because they are blocked by sync XHRs for the given window. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
So it can be forced to specific values during synchronous XHRs. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
So we can properly track state for synchronous XHRs. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
And get rid of default_task_destr since it's only used in one place anyway. It was already confusing and leaking in some cases. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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