- 08 Sep, 2009 40 commits
-
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Paul Vriens authored
-
Austin English authored
-
Vitaliy Margolen authored
dinput: Convert axis mapping array to int instead of BYTE. BYTE is unsigned and char isn't enough to store all possible axis values.
-
Vitaliy Margolen authored
-
Austin English authored
-
Dmitry Timoshkov authored
-
André Hentschel authored
-
Jeff Zaroyko authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Stefan Dösinger authored
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The main differences that have to be filtered out in d3d9.dll are GetDC on A8B8G8R8, X8B8G8R8 and P8.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
The KIL is quite expensive because it forces drivers to disable early Z discard. It is cheaper to generate and switch between two shaders.
-
Vincent Povirk authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Peter Dons Tychsen authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Vincent Povirk authored
-
Mike Kaplinskiy authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Roderick Colenbrander authored
-
Ge van Geldorp authored
-
Ge van Geldorp authored
-
Ge van Geldorp authored
-