- 26 Jun, 2009 12 commits
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Paul Vriens authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Matej Spindler authored
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Aurimas Fišeras authored
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Paul Vriens authored
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Huw Davies authored
Based on a patch by Rob Shearman.
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Paul Chitescu authored
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- 25 Jun, 2009 28 commits
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Dmitry Timoshkov authored
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Hans Leidekker authored
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Paul Vriens authored
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Tobias Jakobi authored
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Tobias Jakobi authored
Previously every texture that was flagged for NP2 fixup used a vec2 uniform in the shader to store texture dimensions. Turns out that the GLSL compilers just maps vec2 to vec4, so essentially wasting 2 floats. The new code only uses vec4 uniforms but packs dimensions info of 2 textures into a single uniform.
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Tobias Jakobi authored
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Huw Davies authored
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Eric van Beurden authored
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Eric van Beurden authored
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Joel Holdsworth authored
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Joel Holdsworth authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Detlef Riekenberg authored
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Rein Klazes authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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