- 21 Mar, 2007 34 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Andrew Talbot authored
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Alessandro Pignotti authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
riched20: Add a test that shows that under Win9x RichEdit20W windows are not unicode, but always expect to see unicode input.
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Rob Shearman authored
ole32: The 16-bit version of CoDisconnectObject is not compatible with the 32-bit version, so create a separate stub for the former.
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Rob Shearman authored
winedump: Fix the output for Makefile.in with respect to the dependencies line to match that required by the build system.
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Rob Shearman authored
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Rob Shearman authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vitaly Budovski authored
Move the checks for float texture formats into the correct location. This allows some Direct3D sample applications which check for any of the float formats together with D3DUSAGE_RENDERTARGET to start.
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Dmitry Timoshkov authored
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Andrew Talbot authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Chris Robinson authored
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Phil Costin authored
wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext.
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Chris Robinson authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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- 20 Mar, 2007 6 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Talbot authored
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