- 02 Jul, 2008 40 commits
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Detlef Riekenberg authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The ActivateContext in SetRenderTarget was an old regression prevention, but now it is time to remove it.
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Stefan Dösinger authored
There is no need for _BLIT usage. RESOURCELOAD should be faster.
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Stefan Dösinger authored
SetupForBlit sets up the GL viewport and projection matrix for screen-cordinate access to the framebuffer. These settings were not updated if the other gl states were already set up for blitting. Guild Wars reads back an offscreen rendered texture from the framebuffer, which currently sets up CTXUSAGE_BLIT, then changes the render target, and draws to the texture, which has to be reloaded from system memory before it can be rendered to(since GW loaded some data into it). If the two render targets had different size this failed.
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Stefan Dösinger authored
The test used D3DPOOL_MANAGED which is mutually exclusive with RENDERTARGET usage, thus the call failed.
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Alexander Dorofeyev authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Hwang YunSong(황윤성) authored
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Detlef Riekenberg authored
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Austin English authored
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Peter Oberndorfer authored
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Peter Oberndorfer authored
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Dan Hipschman authored
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Dan Hipschman authored
This allows widl to catch type redefinitions and report an error, like MIDL. However, this does a better job than MIDL since it also reports the location of the originial definition, like GCC.
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Dan Hipschman authored
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