- 01 Jan, 2007 2 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 29 Dec, 2006 38 commits
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Rob Shearman authored
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Rob Shearman authored
include: Add function declarations for CoAllowSetForegroundWindow and CoRegisterChannelHook to objbase.h.
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H. Verbeet authored
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H. Verbeet authored
wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add_input_param_swizzle().
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
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H. Verbeet authored
As spotted by Christoph Bumiller, these branches are now never reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we can lookup rather than guess the texture type these days.
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Frank Richter authored
When querying a listview subitem for the user param, the main item's user param is returned. Also, when a subitem is custom-drawn, the main item's user param is passed along.
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Vitaliy Margolen authored
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Vitaliy Margolen authored
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Hans Leidekker authored
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Alexandre Julliard authored
With help from Ken Thomases.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
make_makefiles: In .gitignore, explicitly list files that we know are generated instead of using wildcards.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Ken Thomases authored
Also, added some output formats that Core Audio ought to be able to handle.
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
wodSendNotifyInputCompletionsMessage sends the kWaveInNotifyCompletionsMessage to the message thread, which calls widHelper_NotifyCompletions.
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Ken Thomases authored
It scans for completed input wavehdrs, removes them from the queue, and notifies the application that they're done.
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
It now returns in an output parameter the frame count that the AU will use. Also, initialize the Audio Unit.
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
It will serve as the input callback called when our Audio Unit has sound data available.
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