- 18 Jul, 2012 11 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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André Hentschel authored
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Alexandre Julliard authored
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Wei-Lun Chao authored
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Wei-Lun Chao authored
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Aurimas Fišeras authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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- 17 Jul, 2012 29 commits
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Alexandre Julliard authored
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Francois Gouget authored
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Alexandre Julliard authored
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Alex Henrie authored
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Aric Stewart authored
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Aric Stewart authored
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Jacek Caban authored
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André Hentschel authored
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Alistair Leslie-Hughes authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Daniel Jelinski authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Nicolas Le Cam authored
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Alexandre Julliard authored
server: Subtract the current update region from the valid rect when a window client area is changed.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
For cube maps, texture->target is GL_TEXTURE_CUBE_MAP and would be used for calls that apply to the entire texture, like glTexParameter(). surface->texture_target refers to individual faces like GL_TEXTURE_CUBE_MAP_POSITIVE_X, etc., and would be used for calls like glTexImage2D(). What makes this a bit ugly is the fact that surfaces don't always have an associated texture.
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