- 28 Jun, 2011 22 commits
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Alistair Leslie-Hughes authored
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Marcus Meissner authored
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Stefan Dösinger authored
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Marcus Meissner authored
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Marcus Meissner authored
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Marcus Meissner authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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Ričardas Barkauskas authored
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André Hentschel authored
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Austin English authored
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Huw Davies authored
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Piotr Caban authored
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Henri Verbeet authored
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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- 27 Jun, 2011 18 commits
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Detlef Riekenberg authored
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Vincent Povirk authored
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Stefan Dösinger authored
Changing the stream sources does not require a reapplication of the vertex declaration. Even setting a NULL vertex buffer doesn't make attributes disappear - it just causes a segfault on Windows.
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Stefan Dösinger authored
The min and mag filters should not have any effect when rendering to textures. This code was once needed to work around a bug in the Nvidia driver. Changing the texture filter states is expensive and makes it harder to apply the FBO state only when needed.
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Marcus Meissner authored
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Detlef Riekenberg authored
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Detlef Riekenberg authored
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Dylan Smith authored
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Aric Stewart authored
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Alexandre Julliard authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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John Edmonds authored
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