- 17 Jun, 2008 1 commit
-
-
Alexandre Julliard authored
-
- 16 Jun, 2008 6 commits
-
-
Alexandre Julliard authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Jaime Rave authored
-
Matthias Kupfer authored
-
- 13 Jun, 2008 12 commits
-
-
Alexandre Julliard authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Michael Stefaniuc authored
-
Michael Stefaniuc authored
-
Detlef Riekenberg authored
-
Rob Shearman authored
-
Rob Shearman authored
-
Stefan Dösinger authored
This avoids calling PreLoad needlessly on a thread change during offscreen rendering and breaks up the endless recursion due to lastTID != newTID.
-
Stefan Dösinger authored
There is no reason to do that, now that the SetGLTextureDesc bug is fixed. This avoids an infinite recursion because PreLoad calls ActivateContext at some point.
-
Stefan Dösinger authored
-
- 12 Jun, 2008 8 commits
-
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Paul Vriens authored
-
Michael Stefaniuc authored
Thanks to Mauricio Teixeira <mteixeira@webset.net> for the translation.
-
- 11 Jun, 2008 13 commits
-
-
Alexandre Julliard authored
-
Michael Karcher authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Alexandre Julliard authored
-
Mikołaj Zalewski authored
-
Paul Vriens authored
-