- 15 Jun, 2006 27 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Peter Åstrand authored
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Mike McCormack authored
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Stefan Dösinger authored
handle non-vertex, non-table fog.
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Jason Green authored
- Implemented: D3DSIO_SGN, LOOP, ENDLOOP, LOGP, LIT, DST, SINCOS - Process instruction-based modifiers (function existed, it just wasn't being called) - Add loop checking to register maps. - Renamed "sng" to "sgn" for D3DSIO_SGN - it's not handled anywhere except for GLSL, so won't matter.
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Robert Shearman authored
based on documentation by Mike McCormack.
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Robert Shearman authored
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Robert Shearman authored
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Robert Shearman authored
as CoUnmarshalInterface may have advanced the stream, even if it failed.
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Robert Shearman authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Eric Pouech authored
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Vitaly Lipatov authored
Replace toupper/tolower with CharUpper/CharLower functions.
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Louis. Lenders authored
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- 14 Jun, 2006 13 commits
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Robert Shearman authored
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Robert Shearman authored
IMAGE_FILE_RELOCS_STRIPPED flag instead of a zero sized relocations section. This fixes loading of resource-only DLLs that have a load-address of 0x400000.
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Robert Shearman authored
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Robert Shearman authored
create_element instead of create_basic_node.
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Robert Shearman authored
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Paul Vriens authored
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Choe Hwanjin authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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