- 27 Jul, 2006 24 commits
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Alexandre Julliard authored
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Jason Green authored
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Roderick Colenbrander authored
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Andrew Talbot authored
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Stefan Dösinger authored
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Hwang YunSong(황윤성) authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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Mike McCormack authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Roderick Colenbrander authored
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Jacek Caban authored
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Jacek Caban authored
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Robert Shearman authored
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Robert Shearman authored
oleaut32: Clean up IFontDisp::Invoke by using VariantChangeTypeEx to coerce the input parameter into the correct type.
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Robert Shearman authored
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Huw Davies authored
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- 26 Jul, 2006 16 commits
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Thomas Kho authored
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Kovács András authored
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Vitaliy Margolen authored
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Ge van Geldorp authored
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Stefan Dösinger authored
Instead of blindly dirtifying the surface LoadTexture keeps track of the color key that was used when creating the opengl texture and reloads the surface if the color key has changed.
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Stefan Dösinger authored
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Mike McCormack authored
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Mike McCormack authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
ntdll: Renamed the NTDLL_get/from_server_timeout functions since they don't deal only with timeouts.
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Alexandre Julliard authored
Also get rid of the unused timeout field.
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Alexandre Julliard authored
Make it an unsigned int to save some space on Win64, if we need to transfer more than 4Gb over the server pipe something is seriously wrong.
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