- 25 Sep, 2013 1 commit
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Henri Verbeet authored
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- 24 Sep, 2013 1 commit
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Henri Verbeet authored
These use the generic GL_DEPTH_COMPONENT internal format, and can't be used for texturing.
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- 23 Sep, 2013 1 commit
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Stefan Dösinger authored
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- 20 Sep, 2013 1 commit
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Stefan Dösinger authored
The relation between src and dst pitches is not correct if the source pitch is padded to match pitch alignment requirements.
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- 16 Sep, 2013 1 commit
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Stefan Dösinger authored
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- 06 Sep, 2013 1 commit
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Stefan Dösinger authored
Sizes of textures and stand-alone surfaces must be multiples of the format's block size for DXTN formats. Since we create a texture for everything (except in ddraw), this check also takes care of stand-alone surfaces.
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- 05 Sep, 2013 1 commit
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Stefan Dösinger authored
This is the ARB equivalent to e0494afa.
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- 28 Aug, 2013 1 commit
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Henri Verbeet authored
No current drivers support this, and it's probably broken. Also note that since we removed paletted texture support from wined3d, this would only be used for WINED3DFMT_P8_UINT blits.
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- 26 Aug, 2013 2 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 22 Aug, 2013 1 commit
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Stefan Dösinger authored
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- 21 Aug, 2013 1 commit
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Stefan Dösinger authored
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- 16 Aug, 2013 1 commit
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Henri Verbeet authored
This gives a minor performance improvement. For example, in 3DMark03 Game Test 1 this gives about a 4% improvement, in the Counter Strike: Source stress test it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
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- 24 Jul, 2013 1 commit
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Matteo Bruni authored
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- 14 Jun, 2013 1 commit
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Henri Verbeet authored
This also avoids a fallback to drawStridedSlow().
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- 03 Jun, 2013 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 30 May, 2013 1 commit
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Henri Verbeet authored
This is mostly for consistency with wined3d_ffp_vs_fog_mode.
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- 29 May, 2013 4 commits
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Henri Verbeet authored
As opposed to any time a light parameter changed.
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Henri Verbeet authored
wined3d: Only write gl_ClipVertex if clipping is enabled in shader_glsl_generate_ffp_vertex_shader().
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Henri Verbeet authored
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Henri Verbeet authored
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- 25 Apr, 2013 3 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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- 22 Apr, 2013 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
wined3d: Use ARB_internalformat_query2 to check for texture format rendering and blending support, where available.
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- 17 Apr, 2013 1 commit
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Henri Verbeet authored
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- 11 Apr, 2013 1 commit
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Matteo Bruni authored
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- 10 Apr, 2013 2 commits
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Matteo Bruni authored
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Matteo Bruni authored
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- 19 Feb, 2013 1 commit
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Matteo Bruni authored
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- 08 Feb, 2013 1 commit
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Henri Verbeet authored
We need the format to exist in apply_format_fixups() in particular.
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- 29 Jan, 2013 2 commits
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Francois Gouget authored
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Matteo Bruni authored
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- 28 Jan, 2013 1 commit
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Henri Verbeet authored
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- 25 Jan, 2013 1 commit
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Henri Verbeet authored
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- 24 Jan, 2013 1 commit
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Henri Verbeet authored
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- 23 Jan, 2013 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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