- 03 Dec, 2007 26 commits
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Alexandre Julliard authored
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James Hawkins authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
I'm resending this patch because my reply to Henri's concern came too late. Henri noted that I am enabling lights that do not exist. Existing tests show that if no light is assigned to the index, LightEnable creates a light with a set of default parameters, so the tests should be fine. From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001 From: Stefan Doesinger <stefan@codeweavers.com> Date: Thu, 29 Nov 2007 13:22:47 +0100 Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored This patch adds tests for all d3d versions that show that Windows pretends that enabling more lights than supported succeeds. D3D_OK is returned, and the light is reported as enabled. What is not tested in this patch is the rendering output of this situation, thus the FIXME is still written.
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Stefan Dösinger authored
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Andrew Riedi authored
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Andrew Riedi authored
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Gerald Pfeifer authored
wined3d: Fix handling of a special case in IWineD3DImpl_FillGLCaps() and adjust type of loop variable.
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Gerald Pfeifer authored
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Ted Percival authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Rob Shearman authored
d3dx8: Initialise temp in D3DXQuaternionInverse to avoid a uninitialised variable warning with some versions of gcc.
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Rob Shearman authored
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Rob Shearman authored
In one condition (fMustAlloc == TRUE), base_ptr_val may be uninitialised and so cause a valgrind warning. Reversing the check is harmless and doesn't result in a performance decrease.
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Rob Shearman authored
rpcrt4: Initialise the memory in test_simple_struct_marshal before passing it to NdrSimpleStructUnmarshall. Otherwise, the unmarshalling code will read from unintialised memory when trying to reuse the embedded pointers in the memory block. Also fix a couple of memory leaks.
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Rob Shearman authored
include: Fix the HRESULT_FROM_WIN32 macro to not change the HRESULT if the error is already an HRESULT.
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Rob Shearman authored
This is so that we don't try to host it.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Paul Vriens authored
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Jacek Caban authored
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- 30 Nov, 2007 14 commits
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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Francois Gouget authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Leichter authored
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Michael Stefaniuc authored
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Sven Paschukat authored
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Rob Shearman authored
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Rob Shearman authored
rpcrt4: Improve PointerUnmarshall to cope with keeping the non-NULL source pointer of a client unmarshall. This will enable various types with embedded pointers to handle [in,out] parameters correctly by keeping the existing memory.
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Rob Shearman authored
This will enable them to be individually fixed up to use memory if it was provided by the caller.
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Rob Shearman authored
rpcrt4: EmbeddedPointerUnmarshall doesn't need to change the address of the allocated memory, so reduce the level of indirection of the memory parameter by one.
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Rob Shearman authored
rpcrt4: Errors in sending or receiving packets should result in RPC_S_CALL_FAILED being returned, not RPC_S_PROTOCOL_ERROR.
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