- 26 Jul, 2006 28 commits
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Stefan Dösinger authored
Instead of blindly dirtifying the surface LoadTexture keeps track of the color key that was used when creating the opengl texture and reloads the surface if the color key has changed.
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Stefan Dösinger authored
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Mike McCormack authored
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Mike McCormack authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
ntdll: Renamed the NTDLL_get/from_server_timeout functions since they don't deal only with timeouts.
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Alexandre Julliard authored
Also get rid of the unused timeout field.
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Alexandre Julliard authored
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Michael Stefaniuc authored
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Alexandre Julliard authored
Make it an unsigned int to save some space on Win64, if we need to transfer more than 4Gb over the server pipe something is seriously wrong.
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Karsten Elfenbein authored
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Karsten Elfenbein authored
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Andrew Talbot authored
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Andrew Talbot authored
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Hwang YunSong(황윤성) authored
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Samuel Lidén Borell authored
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Juan Lang authored
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Stefan Dösinger authored
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Jason Green authored
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Michael Stefaniuc authored
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Dan Hipschman authored
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Mike McCormack authored
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Mike McCormack authored
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Robert Shearman authored
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Robert Shearman authored
configure: Add a check for the DGifOpen function in the gif_lib.h header as the v4 of the file does define it, while v3 doesn't.
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Stefan Siebert authored
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- 25 Jul, 2006 12 commits
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Alexandre Julliard authored
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Neil Skrypuch authored
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Alexandre Julliard authored
When using reserved areas the memory could potentially be reused right after the release.
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Alexandre Julliard authored
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Thomas Kho authored
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Phil Lodwick authored
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Jason Green authored
Implement D3DSIO_TEXREG2AR, TEXREG2GB, TEXREG2RGB, TEXM3X3TEX, TEXM3X3SPEC.
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Mike McCormack authored
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James Hawkins authored
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Hwang YunSong(황윤성) authored
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H. Verbeet authored
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H. Verbeet authored
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