- 14 Oct, 2009 16 commits
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Henri Verbeet authored
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Henri Verbeet authored
Use IWineD3DStateBlockImpl_Capture() for the initial stateblock capture instead.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Maarten Lankhorst authored
snd_pcm_drain can cause a deadlock if in the wrong state, and snd_pcm_drop below does the same thing.
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Piotr Caban authored
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Piotr Caban authored
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Vincent Povirk authored
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Paul Vriens authored
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Paul Vriens authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 13 Oct, 2009 24 commits
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Matteo Bruni authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexandre Julliard authored
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Aric Stewart authored
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Alexandre Julliard authored
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Dmitry Timoshkov authored
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Charles Davis authored
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Sergey Khodych authored
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Sergey Khodych authored
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Sergey Khodych authored
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Sergey Khodych authored
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Sergey Khodych authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Roderick Colenbrander authored
winex11: Introduce get_xrender_picture for retrieving a Picture from a physDev and allocating a Picture when needed.
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Andrew Eikum authored
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Henri Verbeet authored
This was introduced by abb11f30, but I don't see how it could ever do something useful. Perhaps that's a lack of imagination on my part, but the only situation in which device->stateBlock should be NULL is while creating the initial stateblock, and in that case we just returned in the line above. Setting the stream frequency of all streams to 0x01010101 doesn't make sense either.
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Henri Verbeet authored
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Henri Verbeet authored
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