- 30 Mar, 2010 40 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
wineboot: Start an additional 32-bit instance of rundll32 on 64-bit platforms to do the Wow64-specific setup.
-
Alexandre Julliard authored
-
Matteo Bruni authored
Now the shader assembler is structurally complete and it correctly assembles one trivial shader program.
-
Matteo Bruni authored
Currently it only accepts a minimal subset of the syntax (e.g. just an instruction and two register types supported) and doesn't produce any real output (i.e. shader bytecode).
-
Matteo Bruni authored
This only executes the preprocessing pass. No parsing of the shader yet.
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Jörg Höhle authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Add more general support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface().
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates of regular surfaces in IWineD3DDeviceImpl_UpdateSurface().
-
Henri Verbeet authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
André Hentschel authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-