- 22 Aug, 2012 10 commits
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Roman Dadkov authored
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André Hentschel authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alexandre Julliard authored
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Piotr Caban authored
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Francois Gouget authored
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Francois Gouget authored
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Austin English authored
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Andrew Eikum authored
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- 21 Aug, 2012 30 commits
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Lucas Zawacki authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Rico Schüller authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Dan Kegel authored
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André Hentschel authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Matteo Bruni authored
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Matteo Bruni authored
The ARB shader backend hardcodes some constant-dependent state in the shader itself (e.g. branch taken/not taken). So, we have to make sure to update the selected ARB shader when the application modifies non-float constants.
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