1. 21 May, 2007 1 commit
  2. 26 Feb, 2007 1 commit
  3. 18 Jan, 2007 1 commit
  4. 29 Jul, 2006 2 commits
  5. 03 Jul, 2006 1 commit
  6. 23 May, 2006 1 commit
  7. 16 May, 2006 1 commit
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  9. 03 Oct, 2005 1 commit
  10. 16 Jun, 2005 1 commit
  11. 03 Mar, 2005 1 commit
  12. 18 Jan, 2005 1 commit
    • Jason Edmeades's avatar
      - Handle failures to allocate storage more gracefully. · 33025b20
      Jason Edmeades authored
      - Only prototype the interfaces which are subclassed (I overdid it
        last time!).
      - Implement Get/Set Texture and GetBackBuffer, plus device's
        GetDisplayMode / GetDeviceCaps.
      - Make some of the d3d9 skeleton code issue fixme's to highlight code
        which hasn't been migrated yet.
      - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
        corruption in demos.
      33025b20
  13. 09 Jan, 2005 1 commit
  14. 08 Oct, 2004 1 commit
  15. 08 Jul, 2003 1 commit
  16. 01 Jul, 2003 1 commit
  17. 24 Jun, 2003 1 commit
  18. 20 Jun, 2003 1 commit
  19. 04 Jun, 2003 1 commit
  20. 04 Jan, 2003 1 commit
  21. 02 Jan, 2003 1 commit
    • Raphael Junqueira's avatar
      - integration with DrawPrimitive · 559b1069
      Raphael Junqueira authored
      - remove non-esthetic c++ comments into c comments block ;)
      - more more debug
      - indent, cleanups
      - trying to use DIFFUSE and SPECULAR for vertex shader
      - many fixes
      - integration with Jason's texture patch
      559b1069
  22. 18 Dec, 2002 1 commit
  23. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  24. 27 Sep, 2002 1 commit
  25. 21 Sep, 2002 1 commit
  26. 12 Sep, 2002 1 commit