- 25 Nov, 2011 11 commits
-
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
- 24 Nov, 2011 29 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Frédéric Delanoy authored
-
Hans Leidekker authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Marcus Meissner authored
-
Huw Davies authored
Spotted by Marcus Meissner.
-
Huw Davies authored
-
Francois Gouget authored
-
Francois Gouget authored
-
Francois Gouget authored
Also the numbers we format are actually unsigned.
-
Michael Stefaniuc authored
-
André Hentschel authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
There's not much else we need to do for ARB_map_buffer_alignment. There's still a pretty decent chance that we'll get lucky with alignment even on drivers that don't support the extension, since mmap is going to return page aligned memory. Tiny buffers might get packed together in a page though.
-
Henri Verbeet authored
-
Henri Verbeet authored
We don't need any specific render target here, since without a D3D device we can't do any rendering anyway. We just want to avoid pointing to something that was free'd.
-