- 23 Sep, 2008 27 commits
-
-
Detlef Riekenberg authored
-
Henri Verbeet authored
-
Henri Verbeet authored
This isn't the prettiest way to merge those functions, but it's a start.
-
Henri Verbeet authored
This gives a small performance improvement for applications that are smart enough to set the D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL flag, or to create depth stencils with Discard set to TRUE.
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Austin English authored
-
Paul Vriens authored
-
Paul Vriens authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Huw Davies authored
-
Huw Davies authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
- 22 Sep, 2008 13 commits
-
-
Alexandre Julliard authored
-
Maarten Lankhorst authored
If the filter is paused, no additional data will be queued and VFW_E_TIMEOUT is legitimately returned. Don't make this a fatal error, but instead try again. If flushing the thing will still abort.
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Maarten Lankhorst authored
-
Huw Davies authored
-
Huw Davies authored
-
Huw Davies authored
-
Vincent Povirk authored
-
Roderick Colenbrander authored
-
Detlef Riekenberg authored
-
Francois Gouget authored
-