- 13 Jul, 2015 2 commits
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Sebastian Lackner authored
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Sebastian Lackner authored
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- 10 Jul, 2015 15 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alistair Leslie-Hughes authored
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Hans Leidekker authored
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Austin English authored
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Austin English authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
Based on a patch by Michael Müller.
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- 09 Jul, 2015 23 commits
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Sebastian Lackner authored
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Sebastian Lackner authored
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Sebastian Lackner authored
This stub implementation just emits uncompressed blocks with appropriate chunk headers.
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Sebastian Lackner authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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