- 01 Nov, 2010 31 commits
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Stefan Dösinger authored
If a vertex shader is used the GL_LIGHTING state is ignored. If the shader is turned off state_vdecl is called anyway, so it will adjust the lighting state to match the available fixed function vertex attributes.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Erich Hoover authored
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Vijay Kiran Kamuju authored
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Paul Vriens authored
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Yaron Shahrabani authored
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Yaron Shahrabani authored
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Aric Stewart authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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Alexandre Julliard authored
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- 30 Oct, 2010 1 commit
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Alexandre Julliard authored
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- 29 Oct, 2010 8 commits
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Alexandre Julliard authored
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Adam Martinson authored
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Adam Martinson authored
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Jacek Caban authored
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Jacek Caban authored
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Paul Vriens authored
Translation by Đorđe Vasiljević.
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Eric Pouech authored
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