- 02 Apr, 2009 11 commits
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Henri Verbeet authored
This allows us to avoid comparing against WINED3DSIO_*, which is specific to the bytecode.
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Henri Verbeet authored
num_params includes the destination parameter, while we're only interested in source parameters. This doesn't cause problems for any of the instrctions currently handled by shader_glsl_map2gl() though, since they all happen to have at least 1 source parameter.
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Henri Verbeet authored
The "instr" parameter to shader_glsl_gen_modifier() is actually a source parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Jacek Caban authored
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Vincent Povirk authored
Based on Aric's recent patch.
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Rob Shearman authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 01 Apr, 2009 24 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
The callback is probably not fully compatible, but apps are not supposed to use that function anyway.
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Alexandre Julliard authored
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Nikolay Sivov authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
ole32/tests: Set tymed in GetData and AddRef the interfaces (ReleaseStgMedium releases them even if pUnkForRelease is non-NULL).
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Ge van Geldorp authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The idea is that we want to prevent backends from parsing the tokens themselves, which is pretty much a requirement for adding SM4 support.
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Henri Verbeet authored
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Jacek Caban authored
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Jacek Caban authored
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Christian Costa authored
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Aric Stewart authored
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Aric Stewart authored
Thanks to Paul Vriens for pointing out the need for this.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 31 Mar, 2009 5 commits
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Mikołaj Zalewski authored
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Massimo Del Fedele authored
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Massimo Del Fedele authored
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Massimo Del Fedele authored
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Massimo Del Fedele authored
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