- 25 Aug, 2008 16 commits
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Piotr Caban authored
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Chris Robinson authored
GL_RGBA doesn't gaurantee an internal storage depth, which can cause the test to fail if it's stored with less than 8 bits of precision. Some nVidia drivers would actually store with 4 bits of precision.
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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- 22 Aug, 2008 24 commits
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Alexandre Julliard authored
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David Adam authored
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David Adam authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Piotr Caban authored
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Piotr Caban authored
File dispex.c is copied from mshtml.dll. Jacek helped me to write this patch.
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Piotr Caban authored
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Piotr Caban authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
Kudos to pulseaudio for actually respecting buffer_time and period_time.
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Hongbo Ni authored
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