- 18 Aug, 2010 20 commits
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Matteo Bruni authored
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Andrew Talbot authored
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Austin Lund authored
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Austin Lund authored
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Austin Lund authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Vincent Povirk authored
Native does this in more cases (at least for all bitmap graphics objects), but using gdi32 objects when we can should perform better.
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Juan Lang authored
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Henri Verbeet authored
In particular, releasing a resource that's in use by the device or the stateblock is always an internal error in either wined3d or the relevant wined3d client library.
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Henri Verbeet authored
wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget().
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Henri Verbeet authored
This is especially silly for FOURCC formats.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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- 17 Aug, 2010 20 commits
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Mariusz Pluciński authored
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Mariusz Pluciński authored
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Mariusz Pluciński authored
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Mariusz Pluciński authored
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Luca Bennati authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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David Hedberg authored
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David Hedberg authored
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David Hedberg authored
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David Hedberg authored
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David Hedberg authored
The root shellitem was being freed before getting passed to the event sink.
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