- 16 Mar, 2012 36 commits
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Hans Leidekker authored
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Aric Stewart authored
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Piotr Caban authored
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Piotr Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Christian Costa authored
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Christian Costa authored
d3drm: If there is no texture coordinates in loaded mesh, generate default texture coordinates for each vertex.
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Christian Costa authored
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Christian Costa authored
d3drm: Texture callback cannot be passed directly. Texture object argument is different so disable it for now.
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Christian Costa authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Ken Thomases authored
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Alistair Leslie-Hughes authored
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André Hentschel authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Austin English authored
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Alessandro Pignotti authored
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Carlo Bramini authored
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Erich Hoover authored
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Hwang YunSong authored
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Francois Gouget authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string.
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Henri Verbeet authored
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Henri Verbeet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 15 Mar, 2012 4 commits
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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Christian Costa authored
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