- 25 Jun, 2008 3 commits
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Dylan Smith authored
Player names can be 31 characters long in Windows, so winemine should now be able to read any of the player names in the registry created from the minesweeper in the native Windows.
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Dylan Smith authored
The first choice never is on a mine in Windows. This can be tested by making a custom game with as many mines as possible, and then playing the start of many games, and the first choice will never be on a mine. This is done to make the game reasonable, since after the first choice there will at least be some information given to make the next choice.
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Dylan Smith authored
Windows uses a 9x9 instead of 8x8 board for beginner mode.
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- 25 Oct, 2006 1 commit
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Alexandre Julliard authored
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- 05 Jun, 2006 1 commit
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Mike McCormack authored
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 03 Jul, 2005 1 commit
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Jacek Caban authored
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- 02 Mar, 2005 1 commit
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Alexandre Julliard authored
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- 26 Nov, 2003 1 commit
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Joshua Thielen authored
Removed incorrect email address in copyright.
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- 31 May, 2002 1 commit
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Vincent Béron authored
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- 09 Mar, 2002 1 commit
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Alexandre Julliard authored
Global replacement of debugtools.h by wine/debug.h.
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- 04 Apr, 2000 1 commit
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Joshua Thielen authored
Moved SelectObject outside of DrawMine. Selected old object's back into hMemDC.
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- 30 Mar, 2000 1 commit
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Peter Hunnisett authored
- Speed up drawing and hence overall speed - Fix compiler warnings - Added some optional debugging information - Added a new known bug to the list
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- 15 Mar, 2000 1 commit
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Joshua Thielen authored
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