- 21 Aug, 2008 40 commits
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Stefan Dösinger authored
There's no need to do that with the nvts and opengl ffp fixed function fragment pipeline, it's perfectly well defined in GL which one takes effect. This removes a few more troubles when switching between shaders and arbfp.
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Stefan Dösinger authored
ARB and GLSL don't need that. If a shader backend like atifs or nvts need it in the future, the shader backend should deal with that rather than the ffp pipeline.
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Stefan Dösinger authored
Half Life 2 uses D3DFMT_X8R8G8B8 for the back buffer, but macos supports aux buffers only on D3DFMT_A8R8G8B8. I think having aux buffers is more important right now than having a precise alpha match.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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David Adam authored
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David Adam authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Gerald Pfeifer authored
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Hongbo Ni authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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H. Verbeet authored
Some "protection" schemes expect these to be at least 2 bytes long.
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H. Verbeet authored
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H. Verbeet authored
This would crash if CreateAdditionalSwapChain() failed.
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