- 04 Aug, 2006 4 commits
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Robert Reif authored
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Roderick Colenbrander authored
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Jacek Caban authored
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H. Verbeet authored
After drawing from a vertex array we should disable them, to prevent the next draw calls from potentially reading past their ends. This also moves the disabling of vertex attrib arrays (for shaders) into its own function.
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- 03 Aug, 2006 28 commits
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Dan Hipschman authored
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Krzysztof Foltman authored
riched20: Make EM_LINELENGTH work correctly for non-final paragraphs containing exactly one screen line.
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Krzysztof Foltman authored
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Krzysztof Foltman authored
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Jacek Caban authored
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Robert Shearman authored
Otherwise, an IStream_SetSize call followed by an IStream_Read call could fail with STG_E_DOCFILECORRUPT.
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Robert Shearman authored
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Robert Shearman authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Eric Pouech authored
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Alexandre Julliard authored
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Mikołaj Zalewski authored
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Francois Gouget authored
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Stefan Siebert authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
It has a tendency to trigger X11 bugs, and it's not really useful anyway.
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Benjamin Arai authored
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Benjamin Arai authored
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Robert Reif authored
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Roderick Colenbrander authored
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Mike McCormack authored
This lets ddraw dlls built on a machine with OpenGL present run on other machines that may not have the OpenGL libraries installed.
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Thomas Kho authored
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Hwang YunSong(황윤성) authored
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Huw Davies authored
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Alexandre Julliard authored
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Krzysztof Foltman authored
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- 02 Aug, 2006 8 commits
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Robert Reif authored
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Andrew Talbot authored
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Andrew Talbot authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Jacek Caban authored
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Jacek Caban authored
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