- 27 Mar, 2008 2 commits
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Austin English authored
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Austin English authored
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- 25 Mar, 2008 1 commit
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Stefan Dösinger authored
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- 21 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 06 Jun, 2007 1 commit
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Stefan Dösinger authored
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- 19 Mar, 2007 1 commit
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Stefan Dösinger authored
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- 16 Feb, 2007 1 commit
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H. Verbeet authored
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- 29 Dec, 2006 1 commit
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Chris Robinson authored
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- 18 Dec, 2006 2 commits
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Markus Amsler authored
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Markus Amsler authored
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- 06 Dec, 2006 2 commits
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Markus Amsler authored
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Markus Amsler authored
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- 04 Dec, 2006 1 commit
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Markus Amsler authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 28 Aug, 2006 1 commit
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H. Verbeet authored
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- 07 Jul, 2006 1 commit
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Vitaliy Margolen authored
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- 10 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 07 Jun, 2006 1 commit
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H. Verbeet authored
QueryInterface should return S_OK on success and set the object pointer to NULL on failure. This is similar to the patch Ivan submitted a while ago for wined3d.
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- 23 May, 2006 1 commit
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Jonathan Ernst authored
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- 19 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 13 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 03 Apr, 2006 1 commit
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Stefan Dösinger authored
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- 28 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 27 Mar, 2006 1 commit
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Stefan Dösinger authored
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- 28 Feb, 2006 1 commit
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Francois Gouget authored
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- 27 Feb, 2006 1 commit
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Roderick Colenbrander authored
Oliver Stieber).
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- 21 Feb, 2006 1 commit
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Roderick Colenbrander authored
Let the few existing parts which need the capabiliteis use the WineD3D capability structure (gl_info). This info structure contains next to 'flags' inidicating certain features also all GL/GLX functions pointers. Because D3D8 moves over to the wined3d gl_info structure all the gl prototypes in d3dcore_gl.h were unneeded and removed.
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- 05 Feb, 2006 1 commit
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H. Verbeet authored
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- 30 Jan, 2006 1 commit
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Jan Zerebecki authored
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- 23 Jan, 2006 1 commit
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H. Verbeet authored
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- 10 Nov, 2005 1 commit
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Francois Gouget authored
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- 29 Aug, 2005 1 commit
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Oliver Stieber authored
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- 09 Aug, 2005 1 commit
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Mike McCormack authored
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- 28 Jul, 2005 1 commit
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Mike McCormack authored
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- 30 Jun, 2005 1 commit
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Francois Gouget authored
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- 23 Jun, 2005 1 commit
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Oliver Stieber authored
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- 17 Jun, 2005 1 commit
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Oliver Stieber authored
easier for wined3d to support additional versions of Direct3D.
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- 27 May, 2005 1 commit
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Dmitry Timoshkov authored
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- 29 Mar, 2005 1 commit
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Oliver Stieber authored
the interface but it is more correct way (Microsoft even have a resource type of volume). - Moved usage, format, allocatedMemory and size onto the resource class structure. - Refactored Preload for classes that inherit BaseTexture, preload now binds the texture instead of bind texture calling preload, bindTexture allocated a glTexture if there isn't one. - Added two new class static members BaseTexture_CleanUp and Resource_CleanUp that should be called by classes that implement BaseTexture or Resource.
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- 24 Feb, 2005 1 commit
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Jason Edmeades authored
stateblock before trying to release it in wined3d.
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