1. 27 Mar, 2008 2 commits
  2. 25 Mar, 2008 1 commit
  3. 21 Jun, 2007 1 commit
  4. 06 Jun, 2007 1 commit
  5. 19 Mar, 2007 1 commit
  6. 16 Feb, 2007 1 commit
  7. 29 Dec, 2006 1 commit
  8. 18 Dec, 2006 2 commits
  9. 06 Dec, 2006 2 commits
  10. 04 Dec, 2006 1 commit
  11. 10 Oct, 2006 1 commit
  12. 28 Aug, 2006 1 commit
  13. 07 Jul, 2006 1 commit
  14. 10 Jun, 2006 1 commit
  15. 07 Jun, 2006 1 commit
    • H. Verbeet's avatar
      d3d8: Fix QueryInterface. · d06aa8d8
      H. Verbeet authored
      QueryInterface should return S_OK on success and set the object
      pointer to NULL on failure. This is similar to the patch Ivan
      submitted a while ago for wined3d.
      d06aa8d8
  16. 23 May, 2006 1 commit
  17. 19 Apr, 2006 1 commit
  18. 13 Apr, 2006 1 commit
  19. 03 Apr, 2006 1 commit
  20. 28 Mar, 2006 1 commit
  21. 27 Mar, 2006 1 commit
  22. 28 Feb, 2006 1 commit
  23. 27 Feb, 2006 1 commit
  24. 21 Feb, 2006 1 commit
    • Roderick Colenbrander's avatar
      d3d8: Move the capability detection code over to WineD3D. · b24e69dc
      Roderick Colenbrander authored
      Let the few existing parts which need the capabiliteis use the WineD3D
      capability structure (gl_info). This info structure contains next to
      'flags' inidicating certain features also all GL/GLX functions
      pointers. Because D3D8 moves over to the wined3d gl_info structure all
      the gl prototypes in d3dcore_gl.h were unneeded and removed.
      b24e69dc
  25. 05 Feb, 2006 1 commit
  26. 30 Jan, 2006 1 commit
  27. 23 Jan, 2006 1 commit
  28. 10 Nov, 2005 1 commit
  29. 29 Aug, 2005 1 commit
  30. 09 Aug, 2005 1 commit
  31. 28 Jul, 2005 1 commit
  32. 30 Jun, 2005 1 commit
  33. 23 Jun, 2005 1 commit
  34. 17 Jun, 2005 1 commit
  35. 27 May, 2005 1 commit
  36. 29 Mar, 2005 1 commit
    • Oliver Stieber's avatar
      - Volume now inherits Resource. This isn't the way Microsoft implements · 67f2ad45
      Oliver Stieber authored
        the interface but it is more correct way (Microsoft even have a
        resource type of volume).
      - Moved usage, format, allocatedMemory and size onto the resource
        class structure.
      - Refactored Preload for classes that inherit BaseTexture, preload now
        binds the texture instead of bind texture calling preload, bindTexture
        allocated a glTexture if there isn't one.
      - Added two new class static members BaseTexture_CleanUp and
        Resource_CleanUp that should be called by classes that implement
        BaseTexture or Resource.
      67f2ad45
  37. 24 Feb, 2005 1 commit