1. 14 Nov, 2005 1 commit
  2. 23 Aug, 2005 1 commit
  3. 18 Aug, 2005 1 commit
  4. 27 May, 2005 1 commit
  5. 29 Mar, 2005 1 commit
    • Oliver Stieber's avatar
      - Volume now inherits Resource. This isn't the way Microsoft implements · 67f2ad45
      Oliver Stieber authored
        the interface but it is more correct way (Microsoft even have a
        resource type of volume).
      - Moved usage, format, allocatedMemory and size onto the resource
        class structure.
      - Refactored Preload for classes that inherit BaseTexture, preload now
        binds the texture instead of bind texture calling preload, bindTexture
        allocated a glTexture if there isn't one.
      - Added two new class static members BaseTexture_CleanUp and
        Resource_CleanUp that should be called by classes that implement
        BaseTexture or Resource.
      67f2ad45
  6. 11 Mar, 2005 1 commit
  7. 24 Jan, 2005 1 commit
  8. 18 Jan, 2005 1 commit
    • Jason Edmeades's avatar
      - Handle failures to allocate storage more gracefully. · 33025b20
      Jason Edmeades authored
      - Only prototype the interfaces which are subclassed (I overdid it
        last time!).
      - Implement Get/Set Texture and GetBackBuffer, plus device's
        GetDisplayMode / GetDeviceCaps.
      - Make some of the d3d9 skeleton code issue fixme's to highlight code
        which hasn't been migrated yet.
      - Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
        corruption in demos.
      33025b20
  9. 17 Jan, 2005 1 commit
  10. 09 Jan, 2005 1 commit
  11. 14 Oct, 2004 1 commit
  12. 08 Sep, 2004 1 commit
  13. 23 Aug, 2004 1 commit
  14. 12 Aug, 2004 1 commit
  15. 05 Sep, 2003 1 commit
  16. 01 Jul, 2003 1 commit