- 08 Feb, 2005 1 commit
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Carlos Lozano authored
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- 24 Jan, 2005 1 commit
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Paul Vriens authored
- store the result of the Interlocked functions and use only this.
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- 23 Dec, 2004 1 commit
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Michael Stefaniuc authored
redundant.
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- 09 Dec, 2004 1 commit
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Alexandre Julliard authored
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- 30 Nov, 2004 1 commit
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Eric Pouech authored
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- 28 Nov, 2004 1 commit
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Jason Edmeades authored
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- 08 Oct, 2004 1 commit
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Jason Edmeades authored
from wined3d and d3d8, but short term only use the code for real from d3d9.
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- 08 Sep, 2004 2 commits
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Alexandre Julliard authored
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Hans Leidekker authored
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- 23 Aug, 2004 1 commit
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Alexandre Julliard authored
macro.
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- 12 Aug, 2004 1 commit
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Alexandre Julliard authored
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- 14 Jun, 2004 1 commit
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Raphael Junqueira authored
- some fixes to ATI specific paths of set_tex_op (Christian needs to complete it) - fix use of GL_SUPPORT(NV_TEXGEN_REFLECTION). I have used the wrong define, I'll get a brown paper bag :(
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- 19 May, 2004 1 commit
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Raphael Junqueira authored
- add a new DEBUG_SINGLE_MODE #define (for debug caps needs) - better traces for surface dumping - much better Texture support on Utilities functions and on CheckDeviceType - D3DRS_ZVISIBLE as unsupported (as seen in msdn)
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- 10 May, 2004 2 commits
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Christian Costa authored
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Christian Costa authored
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- 05 May, 2004 1 commit
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Francois Gouget authored
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- 02 May, 2004 1 commit
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Alexandre Julliard authored
Fixes for rendering targets.
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- 29 Apr, 2004 1 commit
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Raphael Junqueira authored
(glCompressedTexImage2DARB problem). - Fix typo on constant. - Detection of NVidia texture_shader and register_combiners extensions. - Begin to implement BUMPMAPPING using NVidia Texture shader extension (not really working for now).
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- 26 Apr, 2004 3 commits
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Christian Costa authored
Fixed SetViewport. Fixed SetRenderTarget (based on Jason Edmeades' work). Improved trace.
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Marcus Meissner authored
Incorporated bugfix from Christian Costa in vshader_expp.
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Raphael Junqueira authored
- implement SetRenderState D3DRS_RANGEFOGENABLE - fix SetRenderState D3DRS_FOGVERTEXMODE Caps/Detection traces - fix IDirect3D8::GetAdapterIdentifier to use FillGLCaps and provide more exact infos (driver versions, vendor, ...) - split Fake GL Context creation from GetDeviceCaps for external use - add a new channel (d3d_caps) for all IDirect3D8 Caps/detection traces - rename fps channel to d3d_fps - high use of runtime detected OpenGL Caps instead of defines - update supported Caps using runtime detection
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- 19 Apr, 2004 1 commit
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Raphael Junqueira authored
detection (and not build time GL headers) - add a new debug channel for hardware vertex shaders - hardware VS "compiler" fixes: -> special case for address registers (MOV must be replaced by ARL) -> add line numbers to trace (better to find why NVidia drivers complains) -> one parse to determine temporary and address registers needs (@todo: check GL limits) -> remove duplicate traces from Generic ParseProgram
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- 15 Apr, 2004 1 commit
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Alexandre Julliard authored
Added support for vertex shader (using ARB_vertex_program extension).
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- 30 Mar, 2004 1 commit
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Raphael Junqueira authored
- try to fix D3DTADDRESS_BORDER, D3DTADDRESS_MIRROR, D3DTADDRESS_MIRRORONCE using OpenGL extensions - better set_tex_op: now use Runtime Extension support (and not compile support)
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- 27 Mar, 2004 1 commit
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Raphael Junqueira authored
- support of D3DTSS_MIPMAPLODBIAS (using EXT_TEXTURE_LOD_BIAS extension) - correct support of D3DTSS_MAXANISOTROPY for D3DTSS_MAGFILTER and D3DTSS_MINFILTER - fixes for D3DTSS_MAGFILTER and D3DTSS_MAGFILTER
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- 23 Mar, 2004 2 commits
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Ofir Petruska authored
all the file.
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Ofir Petruska authored
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- 20 Mar, 2004 1 commit
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Christian Costa authored
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- 09 Feb, 2004 1 commit
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Francois Gouget authored
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- 06 Jan, 2004 1 commit
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Francois Gouget authored
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- 17 Nov, 2003 1 commit
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Jason Edmeades authored
next frame.
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- 11 Nov, 2003 1 commit
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Raphael Junqueira authored
- CopyRects fix (problem in error paths) based on Carlos Lozano patch
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- 04 Nov, 2003 1 commit
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Carlos Lozano authored
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- 31 Oct, 2003 3 commits
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Jason Edmeades authored
correct the general method of updating the back buffer.
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Jason Edmeades authored
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Jason Edmeades authored
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- 30 Oct, 2003 3 commits
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Jason Edmeades authored
Also tidies up scissor test from previous patch.
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Jason Edmeades authored
cleared the screen.
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Jason Edmeades authored
stipple is passed correctly to enable proper wireframe support.
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- 03 Oct, 2003 1 commit
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Jason Edmeades authored
material properly, release surfaces when debugging and clean up trace a little.
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